Changelog

A record of what's changed in the rabbit hole over time.

v2.4 — 2026-09-08

Keeping the late game interesting, and giving each burrow its own character.

  • Thorn gates — from 1,520m, rings block the tunnel. Find the one gap and thread it; you can't jump over them
  • Firefly swarms (dirt burrow only) — collect one and the fog lifts for 6 seconds, so you see further ahead. The late game gave you less and less time to react; this buys some back
  • Achievements 14 → 30, daily quest types 7 → 10
  • More customization — face and neck slots, plus 3 items you can only earn from achievements (40 in total)
  • Pocket watches, shields and boosters show up more often the deeper you go. Obstacles kept piling up while the ways out stayed flat
  • Fixed the 'Start digging' button being pushed off-screen on short viewports, such as a phone held sideways

v2.3 — 2026-06-14

Meet Mocha, plus polish.

  • The hero rabbit has a name now — Mocha, the brown adventurer rabbit
  • Mocha comes to life — turns around to nibble after eating a carrot, throws both paws up on the trampoline, and grins as combos build
  • Added little touches like landing dust, jump marks, and combo sparkles
  • Change your name anytime (from settings too)
  • Fixed an issue where you couldn't restart after returning home

v2.2 — 2026-06-12

Gameplay update.

  • Winding, curved tunnels — restoring the original design's “pulled-in” burrow feel
  • Countdown start, combo trails, and 100m milestone effects
  • Mushroom trampoline — super jumps and airborne carrot arcs
  • Pocket watch — 3-second slow motion (+30 points)
  • Carrot coin economy and achievement unlocks: hats, ribbons, and scarves as challenge rewards
  • Daily challenge, “Today's Burrow”

v2.1 — 2026-06-12

Website overhaul.

  • Added a landing page and a devlog blog
  • Added the story and play guide pages
  • Added a game settings panel and rabbit dress-up

v2.0 — 2026-06-12

Full rebuild.

  • Arcade physics — reworked acceleration, braking, and jump feel
  • Introduced the three-hearts system
  • Added combos, the golden carrot magnet, and near misses
  • Toon-shaded visuals for a picture-book mood
  • Mobile touch controls
  • Sound effects synthesized in code

v1.0 — 2025-09

First prototype.

  • 500m tunnel
  • Carrot collecting
  • Local leaderboard