Changelog
A record of what's changed in the rabbit hole over time.
v2.4 — 2026-09-08
Keeping the late game interesting, and giving each burrow its own character.
- Thorn gates — from 1,520m, rings block the tunnel. Find the one gap and thread it; you can't jump over them
- Firefly swarms (dirt burrow only) — collect one and the fog lifts for 6 seconds, so you see further ahead. The late game gave you less and less time to react; this buys some back
- Achievements 14 → 30, daily quest types 7 → 10
- More customization — face and neck slots, plus 3 items you can only earn from achievements (40 in total)
- Pocket watches, shields and boosters show up more often the deeper you go. Obstacles kept piling up while the ways out stayed flat
- Fixed the 'Start digging' button being pushed off-screen on short viewports, such as a phone held sideways
v2.3 — 2026-06-14
Meet Mocha, plus polish.
- The hero rabbit has a name now — Mocha, the brown adventurer rabbit
- Mocha comes to life — turns around to nibble after eating a carrot, throws both paws up on the trampoline, and grins as combos build
- Added little touches like landing dust, jump marks, and combo sparkles
- Change your name anytime (from settings too)
- Fixed an issue where you couldn't restart after returning home
v2.2 — 2026-06-12
Gameplay update.
- Winding, curved tunnels — restoring the original design's “pulled-in” burrow feel
- Countdown start, combo trails, and 100m milestone effects
- Mushroom trampoline — super jumps and airborne carrot arcs
- Pocket watch — 3-second slow motion (+30 points)
- Carrot coin economy and achievement unlocks: hats, ribbons, and scarves as challenge rewards
- Daily challenge, “Today's Burrow”
v2.1 — 2026-06-12
Website overhaul.
- Added a landing page and a devlog blog
- Added the story and play guide pages
- Added a game settings panel and rabbit dress-up
v2.0 — 2026-06-12
Full rebuild.
- Arcade physics — reworked acceleration, braking, and jump feel
- Introduced the three-hearts system
- Added combos, the golden carrot magnet, and near misses
- Toon-shaded visuals for a picture-book mood
- Mobile touch controls
- Sound effects synthesized in code
v1.0 — 2025-09
First prototype.
- 500m tunnel
- Carrot collecting
- Local leaderboard