The Deeper You Go, the Faster It Gets — Survival Strategy by Section
Mocha speeds up the deeper she goes.
You start at 12 meters per second, and as the depth grows she keeps accelerating, all the way up to 30 meters per second.
Top speed arrives around the 1,500m mark.
Even in the same burrow, the 100m mark and the 1,000m mark are essentially different games.

Faster means less time
Why the speed increase matters so much becomes clear when you think in reaction time.
The distance at which obstacles become visible stays roughly constant because of the fog, but crossing that distance at 12 m/s versus 30 m/s differs by a factor of 2.5.
"There's a rock ahead" gives you less than half the thinking time late in a run that it gave you early.
So surviving the deep sections isn't about faster hands.
It's about seeing sooner.
Handling each obstacle
Rocks are the biggest and simplest.
Go around them left or right.
Their hitbox is on the large side, so trying to shave past one is an easy way to get clipped — give them room.
Roots are arcs across the tunnel's circumference, so you can't go around them sideways.
You jump them instead.
The clearance sits well below a normal jump's apex, so any reasonable timing clears it comfortably.
You don't need precision, just the habit of pressing before you arrive.
Moles show up in the deeper sections.
They drift slowly back and forth along the wall while popping in and out.
Since they're a moving target, dodge based on where they're heading, not where they are right now.
Meteors are exclusive to the Moonlit Burrow, and they sweep across the ring quickly in one direction.
They're much faster than moles, so don't try to half-follow them — commit to dropping behind or crossing well ahead.
One thing you can relax about: obstacles within a section are guaranteed a minimum spacing, so you'll never face a solid wall of them with no way through.
There is always a path.
Playing each section
Early (0–300m) is relaxed.
The pace is slow, so you have plenty of time to react — this is when you want to stack up a long combo and lay the foundation for your score.
Rather than forcing risky dodges, calmly follow the carrot lines.
Losing a heart here is especially wasteful: you're trading a life you'll need deep down for a few carrots near the surface.
Mid (300–800m) is where the speed starts picking up.
From around here, the key is keeping your eyes on the far inner part of the screen rather than right at your feet.
The sooner you spot an obstacle, the sooner you can react.
Jump over roots, and weave left or right around rocks.
Late (800m onward) is nearly at peak speed.
You only have three hearts, and a hit gives you 1.5 seconds of invincibility — but take a few in a row and it's over in a flash.
If you see a pocket watch, don't hoard it; using it in this stretch is where it pays off most.
Instead of getting greedy for every carrot, put your weight on staying alive.
Two ways out of trouble
Picking up a shield blocks one hit.
Grabbing one before you head into the deep section is effectively an extra heart.
The booster works differently.
It accelerates you hard for a short window, and you're invincible the whole time.
So taking one right before a rough stretch lets you barrel straight through it.
It looks dangerous because you're moving faster, but those are the safest few seconds in the run.