2026-06-13

Trampolines and the Pocket Watch, Done Right

Two special gadgets are tucked away throughout the burrow: a deep-pink mushroom trampoline, and Mocha's stopped pocket watch.

Trampoline mushroom with Mocha bouncing upward

Step on the trampoline and you launch far higher than a normal jump.
Where a regular jump tops out around 1.7m, the trampoline sends you nearly 3m up.
There's a row of airborne carrots floating between 1.5 and 2.5m that you can only reach from that height.
So the trampoline isn't just a way to dodge — it's a launchpad for sweeping up carrots in one go and driving your combo up.
All you need to do is glance ahead and make sure the landing spot is clear of obstacles.

The pocket watch slows time to nearly half speed for 3 seconds the moment you grab it (it feels like about 0.45x).
The rabbit stays the same while the world goes into slow motion, which gives you the breathing room to clearly read the gaps between obstacles and slip through in fast sections.
On top of that, each one nets you a 30-point bonus.

The best use is in the deep sections where your speed has built up enough to feel frantic.
During those 3 slowed-down seconds, read the layout of the rocks and roots, and line up a safe path in advance.

Up next: The deeper you go, the faster it gets — survival strategy by section →